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zabzonktoday at 3:01 PM1 replyview on HN

Before I came across Zork, I thought I was quite intelligent...


Replies

eludwigtoday at 3:25 PM

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course.

Back in the 80’s we used to play these games in a group, with one person driving and a group of others helping out. Even then we used to fall back on hints occasionally.

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