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Earthion: A New Mega Drive-Style Shoot-Em-Up

78 pointsby MrBuddyCasinotoday at 3:42 AM29 commentsview on HN

Comments

cedel2k1today at 8:10 AM

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

tetrisgmtoday at 9:58 AM

A lot of people commenting seem unaware it’s an actual Sega Genesis game. It will get a cart release. The modern platform support is via emulators.

It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.

wmiltoday at 5:09 AM

Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped.

I am curious how some of the effects look on a CRT.

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G3rn0titoday at 7:56 AM

I bought this on Steam last year and it is a great game! A lot of pace and impressive graphics and sound. The music is made by Yuzo Koshiro of Streets of Rage II fame.

You don't even need to buy the cartridge version if you own an SD card adapter.

Tommix11today at 5:07 AM

It is also an actual Mega Drive game

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Evidlotoday at 6:37 AM

Tried to watch trailer but auto-scrolling carousel won't allow it.

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hermitcrabtoday at 8:01 AM

12 year old me would have loved this. 60 year old me can't bear more than a few seconds of the trailer.

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f4c39012today at 6:16 AM

I tried to watch the video on the website, but it auto scrolls to the next video whilst playing

colordropstoday at 6:26 AM

isn't this just R-Type?

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greatgibtoday at 6:32 AM

[flagged]

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wooliontoday at 6:02 AM

I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much deeper mastery to properly support such modern game design thinking.

However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.

I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.

[0] https://www.youtube.com/watch?v=ELcS_IyXygs&t=2788s

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