I agree with the idea that boringly predictable should be what is preferred but anecdotally my experience in using Go with LLMs is that they trip up a lot on the races and locking from go’s thread model. I haven’t seen the same problem in rust which is now why I’m doing all my LLM work for tooling in rust.
The parallelism issue in particular was also not something I noticed agent struggling with in JavaScript, although JavaScript concurrency model is clearly fundamentally different.
The concurrency issues that I saw LMM‘s face was one reason why I created freelang which uses a very boring and audible concurrency model of OS processes that use the file system to talk instead of IPC, shared state, or anything like that. Higher overhead, lower throughput, but more boring and hopefully less bugs: https://github.com/DO-SAY-GO/freelang
Personally I generally try to avoid concurrency when writing code with AI since I feel AI makes concurrency unnecessary complex in Golang.