Games with stealth aspects rarely scratch the same itch as Splinter Cell did, which I miss. Mind sharing some examples of successful modern stealth games with light-centric gameplay?
Splinter Cell is definitely on a class of its own. I'm also eager to hear if there are any stealth games that have been released in the past 10 years that AREN'T some vibe coded hot mess on Steam ...
Mark of the ninja - definitely fun and half the gameplay was putting out lamps.
The mimimi games: Shadow Tactics, Desperados 3, Shadow Gambit are my favourite.. it's view cones but they also depend on the amount of light there is. they're isometric though.