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wavemodeyesterday at 9:41 PM0 repliesview on HN

> That's... an incredibly narrow law, that only covers a class of games which are particularly stupid by design. (Continuous cost without continuous revenue.)

Eh, it sounds unintuitive, but in practice it's extremely common. Almost every first-person shooter (well, you could really expand that to "almost every competitive multiplayer game") made by major studios is either a one-time purchase or entirely free. The ongoing revenue comes from cosmetics and other in-game goodies.

This sort of economy makes sense when you consider consoles (especially back in the day), where it's easy to get people to buy a disc but hard to get people to sign up for a subscription.