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brandonpelfreytoday at 3:48 PM1 replyview on HN

It won’t satisfy those laws. It’s also not a goal though of this post.


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ameliustoday at 4:09 PM

I mean if you're writing a ray tracer and the reflected light has more intensity than the light sources, then that's not desired. You can have the same sort of thing going on with a fluid simulation.

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