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amaranttoday at 4:46 PM1 replyview on HN

This is great! When I have some leftover time I want to try copying this implementation for 3D. I reckon I could get away with minimal modifications to support the third axis...I think...

That'll perform even worse though, hopefully my CPU can handle it or I'm gonna need a lot of leftover time to make a shader


Replies

markstocktoday at 5:03 PM

You are correct: Stable Fluids extends to 3d relatively easily.