To be honest, Zork at times makes precious little sense: you are supposed to die over and over before you figure stuff out. For instance, you have to grab the endless-light-source treasure very early on, or you mathematically cannot win. And the game does not spell anything out for you, you just have to "get it" by watching closely at how/why you die.
This is a tall order for an LLM: it needs a lot of context but most of the context will be just noise.