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Show HN: Soft Body Jiggle Physics

23 pointsby vesperancelast Monday at 8:20 PM12 commentsview on HN

A simple and fundamental standard for dynamic soft body dynamics.


Comments

sameersri2004today at 4:04 PM

Could be used for soft sea fish models

embedding-shapetoday at 3:02 PM

Nice donut in the demo, but would love to see a human model for a more fun demo :) Ideally with a proper weight map for the different body parts too, seems well done enough that you could get really close to something realistic.

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WizardKtoday at 3:01 PM

Nice to see someone else doing physics in the browser. And this looks well put together, keeping the engine dependency free and separate from the renderer is a good call, that is what makes it easy to reuse in Three or Babylon.

One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep, or just relying on the damping to keep it stable?

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patcontoday at 4:47 PM

Another example of the adult entertainment industry driving critical technology infrastructure forward...?

Makes me wonder: Does the adult entertainment industry have its own variant of the military's DARPA, or is it truly decentralized in its innovation and standards work? Haha

deafpolygontoday at 4:27 PM

Doing the lord’s work, advancing the human race forward.

Razengantoday at 3:54 PM

I had vastly different expectations, though I suppose this could lead to them..

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