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Tade0today at 4:25 PM2 repliesview on HN

HDR support would be one I suppose. IIRC it's plain impossible with X11.


Replies

ChocolateGodtoday at 6:03 PM

I wouldn't say its "plain impossible" with X11, but its significantly easier on Wayland because its a far simpler design that aligns better with the graphics hardware, we're sending surfaces (or pointers to them) with metadata to the compositor, not drawing APIs.

krs_today at 4:34 PM

That already works with Plasma Wayland. It's still a bit finicky to make it work with things running in XWayland (Windows games primarily) but it's getting better.