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kvakkeflylast Wednesday at 10:37 AM1 replyview on HN

At Cognite, we render large CAD models and have been using this technique (billboarding) to render large volumes of geometries. Created this page for a visit by math elites who wanted to work on some cool problems!

If you are able to render many torus efficiently in the shader, let me know!


Replies

xyzsparetimexyztoday at 10:42 AM

> If you are able to render many torus efficiently in the shader, let me know!

Same way as anything else surely? Acceleration structures. Fit an oriented bounding box around each torus, add them as custom geo to the acceleration structure API.