> Inspiration
> GPUI - Zed's GPU UI framework
Cool, but a comparison would also be very helpful.
If I decide to make a GUI app with Zig, how do I choose between Gooey and GPUI?
So far, all I know that GPUI is more mature and has at least one successful project built with it, so...
Also:
> Gooey: Turn (almost) any Python 3 Console Program into a GUI application with one line
If I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum.
> how do I choose between Gooey and GPUI?
GPUI is for rust, not zig
I mean GPUI is rust and Gooey is Zig so if you wanna do a project in Zig you probably wouldn’t choose GPUI.
GPUI is written in Rust, so in this specific case the decision is already somewhat made for you.