Could you say more about signals? Is it are all analogous to, say, game engine signals paradigms (eg Godot) - components at any depth emit signals and any other component can subscribe? Or something totally different?
I'm learning Godot right now with ambitions to launch a game on steam! Are you working on a game yourself?
I'm learning Godot right now with ambitions to launch a game on steam! Are you working on a game yourself?