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darkteflonyesterday at 8:07 PM1 replyview on HN

Could you say more about signals? Is it are all analogous to, say, game engine signals paradigms (eg Godot) - components at any depth emit signals and any other component can subscribe? Or something totally different?


Replies

JohnnyMarconetoday at 1:43 AM

I'm learning Godot right now with ambitions to launch a game on steam! Are you working on a game yourself?