logoalt Hacker News

pixelesquetoday at 11:09 AM1 replyview on HN

> millions of threads

Really?! What OSs can handle that many native threads?

Also, this seems quite similar to stochastic progressive drawing of pointclouds for realtime that has been done for > 15 years in the VFX industry with GPU shaders in a tiled/bucketed fashion, unless this isn't progressive maybe? (The fact it's been accepted for Siggraph likely indicates it's slightly different).


Replies

Calavartoday at 11:14 AM

I believe they mean GPU threads. Plenty of cuda files in their repository.

show 1 reply