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knollimartoday at 6:58 PM2 repliesview on HN

Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies.

Pretending that not doing that is bad design would have a chilling effect on novel games.

I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it.


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dkerstentoday at 7:58 PM

Some games are perfectly fine without online features yet they still got shut off. Mirrors Edge Catalyst only used online for leaderboards and challenges, everything else was entirely single player, yet it’s not possible to play it anymore because they wanted to shut off the servers yet designed the game to not run without them, even though it’s a single player game.

That should not be ok. It wasn’t sold with a disclaimer or expectation that it could be switched off.

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the8472today at 7:53 PM

If you have add a "easily releasable" clause then the game companies could just do something that makes it not-so, e.g. a shell company that owns the code and they only "licence" it without permission to release it or whatever would fly under that law.

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