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orthoxeroxlast Monday at 10:41 AM1 replyview on HN

Yeah, but that's basically projecting 3D geometry back onto the sphere (which is also what I ultimately did). There's a faster algorithm that does it "on the sphere", which I thought I used, but turns out I was wrong.

I think it was this one: https://www.math.kent.edu/~zheng/papers/voronoi_paper_update... or this one http://nautilus.fc.ul.pt/jd/jd10sphere.pdf


Replies

sreanlast Monday at 10:56 AM

Ah! I see. Thanks for the reference.