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kaydubtoday at 2:49 AM0 repliesview on HN

Got distracted and didn't touch on the godot specifics.

I start the project in godot, then I talk to an agent to define my game and give details. I tell it to have a conversation with the end goal to be building a CLAUDE/AGENTS/GEMINI markdown file for future agents to help build the game.

I made a [single player top down naval game](https://www.youtube.com/watch?v=FQUTbeQ8-oA) and an online multiplayer game (that I'd like to keep to myself for now).

I mostly used free assets for the artwork. I made some myself in aseprite. I utilized LLMs a tiny amount to generate some assets, but typically those are more of a jumping off point than game ready art assets. This has been what's slowed me down the most in making games.