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Sharlinyesterday at 6:26 PM1 replyview on HN

Yeah, I remember playing it on a P233MHz without a 3D graphics card... It was sort of playable, but any alpha-blended effects like muzzle flashes or explosions slowed it to single-digit FPS for a second :D Still, I played it through like that. Today's gamers complain if a game momentarily drops below 60fps or whatever.


Replies

HerbManicyesterday at 11:44 PM

Yeah, I get why people want it to be smooth but when you hear somethings I do wonder if folks could be a little more patient.

"My game froze for 100ms on a one time shader compilation dropping... totally unplayable!"

I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.