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bentcornertoday at 4:58 AM4 repliesview on HN

I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.


Replies

BrtBytetoday at 11:50 AM

A lot of games have time limits, but Prince of Persia made it feel less like an arcade score mechanic and more like part of the story

Lethalmantoday at 7:29 AM

It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time.

But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.

But maybe that’s just because I was a kid.

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erutoday at 10:03 AM

> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

You can see if Dead Cells's parrying mechanic works for you.

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ant6ntoday at 8:17 AM

Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying.

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