I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.
I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):
- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.
- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time.
But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.
But maybe that’s just because I was a kid.
> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
You can see if Dead Cells's parrying mechanic works for you.
Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying.
A lot of games have time limits, but Prince of Persia made it feel less like an arcade score mechanic and more like part of the story