Haven’t Unreal engine and Unity been used for robotics for over a decade?
Hasn’t the Bullet physics engine been used for robotics for over a decade?
I don’t understand this “first game engine for robotics” messaging.
As an aside, this website crashes for me on safari on iOS.
What's the difference of a "robot game engine" to a simulator like <https://gazebosim.org>
Is there a danger of overfitting if you train something on a physics sim? How do you prevent the model to exploit the differences to real life? Surely there are some numerical errors and other idealizations that result in some stuff being a good solution but not working in real life, or is the sim that accurate?
Wondering if it would be better to abstract Vulcan away by Unreal, get even better photo-real quality.
I guess the better question is how much does photo-realism quality matter for this kind of sim2real work? A lot I would wager.
This (and a global pandemic) are central to the plot of The Talos Principle, a 2014 puzzle game. Can't say much more without spoilers, but we'd better hope its other predictions for the future don't come true.
This is the company that Yan Chernikov - aka TheCherno has cofounded. This engine is based on the engine (Hazel) he built as part of his game engine series on YouTube. If you're interested there is probably at least 100 hours of devlogs about this engine which is kind of cool.
I was the Principal architect for ML-Agents at Unity for a while and this looks like it could be a more elegant version of what we were doing (cause it’s not a sidecar to an engine).
I’m going to try it to see if I can make my Go-1 edu do some work around the house finally
Impressive that they reach 10kHz with C#!
What about Karel the robot?
What about IsaacSim [0]?
[0] https://developer.nvidia.com/isaac