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ben_wyesterday at 7:08 PM1 replyview on HN

If you think filming is the only skill needed to make a film, may I suggest looking at the very long list of names that appears at the end of the film of which only a few actually do filming? Takes a lot to know what to film, and how to be good at using the tools you have.

Similar is true for a lot of software. Credit list on video games… I don't want to say it "mostly" isn't coders, but only because I've not done an exhaustive study. My guess is the top will either be QA or art.


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DrewADesignyesterday at 8:46 PM

Artists of all stripes (including audio, animation, cinematographers, lighting, environment, textures, etc,) including tech artists, designers, writers, musicians… the ratio of functionality to look-and-feel is dramatically different than in non-entertainment products, and the labor involved reflects that. It’s a real shame that some of the people that contribute most to what makes a game great are often the first to get dropped when people talk about how the game is made, (but most are perfectly happy to fly under the radar when a bunch of entitled kids start raging about the “lazy devs.” ;)