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manqueryesterday at 10:04 PM1 replyview on HN

> by spending more time on the project and testing it yourself

> a human would generally spend a lot of time here,

This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation.

Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.


Replies

jenniferhooleytoday at 1:18 AM

Yeah, I feel like nobody realizes you can put together premade/open source game base + assets in a weekend. And before LLMs there were guys who specialized in this and got really popular on social media for "making a game in a weekend".

Always interesting reading threads about topics you know deeply and everyone else has no familiarity or understanding about what they are seeing. Stark reminder of how easy it is to be impressed when you don't understand a topic.