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phendrenad2yesterday at 10:42 PM1 replyview on HN

Impressive. Don't listen to anyone who says otherwise, I don't see them running a fun little browser MMO.

Some people will see this and think "wow, in 5 more years I'll actually be able to make World of Warcraft". Some will see this and think "Wow, I can make World of Warcraft now with 1/100th the cost and engineers". Neither of these thoughts are right, though. The reality is more like "Wow, someone can make a game 10 times as good as World of Warcraft for the same[1] cost and number of engineers".

[1] - roughly $63 million, 5 years, 60 engineers


Replies

weird-eye-issueyesterday at 11:50 PM

> The reality is more like "Wow, someone can make a game 10 times as good as World of Warcraft for the same[1] cost and number of engineers".

What? Writing code is not the bottleneck for how good a game is

Also your figure about there being 60 engineers on the team that launched WoW is completely incorrect. That was the total size of the team near the end and only about five of those were actual developers. Most of those were artists and other designers. I suggest you read the world of Warcraft development diary book it's actually very good. A lot of the development time went into writing tools to support the artists and designers. The actual amount of time that went into coding the game itself was a very small percentage of the overall time spent on the game

It's all about how a game actually feels which comes down to art, balance, progression, music, gameplay, lore, and so much else where you need people with obsessive levels of detail to perfect. I'm not saying LLMs can't help but it's ridiculous to make claims like this