> First of all, structs aren't used so you don't have to invent names for them (e.g. there is no IntVec)
But since it’s storing a void pointer any way, they wouldn’t need separate names right? You could use one struct everywhere regardless of the type of the items
Which IMO is a better idea than using an array here because the fields can be properly named and typed to prevent accidental misuse
No structs, just an array that accomplishes the same thing, without field names or other niceties. Enjoy the pleasure of not using a struct when you inevitably add/reduce/reorder fields later.
https://github.com/gritzko/libabc/blob/main/Sx.h
https://github.com/gritzko/libabc/blob/main/S.md
ABC uses s[2] for slices, g[3] for gauges, b[4] for (ring) buffers. Also containers on top of those (heaps, hash sets, etc etc)
capacity isn't stored at all. Instead, it's computed on demand when the length of the vec is either zero or a power of two.
Brilliant insight. This is the first time I've seen this observation in over 3 decades of working with C.
Strictly speaking, the capacity is still stored internally to the allocation (it needs to be, in order to implement realloc)
That's pretty clever code. Too clever for my tastes.
Enjoy the annoying-to-debug errors when someone inevitably mixes arr[0] with arr[1] and tramples the heap (this could be mitigated by accessing the fields with macros), or writes arr[3] because they forgot this is not a regular array.
This is just silly. You can't even reserve capacity because you only store size and capacity is implicitly the next power of 2 >= size.
Why would you want to avoid using a struct? Add a macro that declares the appropriate struct and get at least a tiny bit of type checking.
With some clever use of _Generic you could even build specialised functions for that type and get pretty good type checking