most flash games were horrible too! You had to go through a load of crap to find games like boxhead, motherload, or bloons. I'm a big believer in volume here. You don't have to be an amazing programmer to be an amazing game designer, but before, the former was a prerequisite for even getting started. The beauty of AI tools applied to games is that you can just focus on the latter. Over time the gems will rise to the top
A man of culture! Motherload was great. There really were a ton of great flash games, both on corporate websites like Cartoon Network, on popular sites like Newgrounds, Armor Games, etc. all the way to the back alleys like Albino Blacksheep.
These communites established a generation of modern animators and game developers. Maybe we'll see the same from the youth of today who use these tools and create communities around it.
This presumes that people will have the time and the patience to wade through the slop and find the gems. Right now people do that with the tide of low quality human-authored games to find the gems but when there's 10x or 100x as many low quality games will people still have the patience? I hope so, but I don't know. We're already seeing a huge uptick in the number of games being released every year on Steam and most of them don't get more than a handful of reviews, positive or negative.
> Over time the gems will rise to the top
I’m not sure this can be assumed. Discovery was already one of the biggest hurdles when releases were bottlenecked by human output. Increasing output 10x is only going to make it worse.
Same as with Google, where they’ve lost the SEO war against AI spammers and valuable content has become close to impossible to find.