I'm sure a UI that had none of these imperfect frames would feel better, but now I really want someone to edit each of these clips to show what it would actually look like.
At the same time, why does everything need motion? My understanding is that motion should be used if an action subtly changes the UI in a region that's different from where the action was triggered (e.g. toasts)
I think many of these transitions are unnecessary and would feel just as good if they snapped immediately with instantaneous reflow.
> At the same time, why does everything need motion?
They don't. Most things don't. This kind of nonsense keeps an extra half-dozen people employed, and gives license to a half-dozen other people to smugly proclaim $BRAND's design language is superior to alternatives.
In most of the cases shown, it would probably feel better if the animations weren't there. I clicked the button, show me the thing. Don't do a dance and then show me the thing, just show it!
Motion is critical for reorientation after transition.
Often with out it your brain has to rescan the entire page on each refresh.
Play any game with good UI and you will see animations used everywhere. Instant transitions are only good in theory.