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Teknomadixtoday at 4:36 AM5 repliesview on HN

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.


Replies

fphhotchipstoday at 5:21 AM

> Horrible controls.

Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.

I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

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serious_angeltoday at 5:17 AM

    The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
    I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...
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omoikanetoday at 5:13 AM

I find that you have to decide which direction to turn before the turn.

Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.

staindktoday at 7:34 AM

Swipe controls on mobile worked well for me.

VectorLocktoday at 5:20 AM

Yeah its AI slop without the corner easing. But maybe they can AI it better.

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