A few years ago I created a similar layout engine, it was extremely janky when I abandoned it because I first wanted to solve order/placing of the tiles but was unable to figure out a good algorithm for it
Eg your example diagram has an optimal order in which there are no overlapping lines... But it's surprisingly hard to figure that out without doing n^m calculations... And I wanted to use it in a game, so a shitton of tiles.
Dunno where I was going with this, just got reminded of that project after looking at this great implementation.
It also reminded me of the xyflow lib
Not sure what you're seeing, but I see quite a few overlapping lines. One of them easily solvable if you move `addresses` down. It starts with the `orders->users` overlapping `orders->addresses`.
Also, the `reviews` table overlaps the line from `order_items` to `products` and moving `order_items` down for example gets rid of that problem.
Not saying the project isn't cool, but this layout isn't optimal as per your constraints.
https://github.com/kieler/elkjs works well for auto layout.
In academia, this is called "planar embedding" and can be computed in O(V) where V is the number of vertices of the graph.
However, there are graphs that do not allow planar embeddings (e.g. K_5 or K_3,3, see https://en.wikipedia.org/wiki/Planar_graph).
In this case, you'll probably want to look into heuristics that produce a low number of crossings and little distortion when new vertices are added.