Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight.
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
The "beer drinking simulator" we all had on our phones in 2010 wasn't a very accurate representation of drinking beer either
Man, don’t ever play Goat Simulator, then. You’ll be all day typing a wall of text about that.
I am shocked that tapping a touchscreen is nothing like splitting wood with an axe.
"So the simulation handles none of the challenges of splitting wood."
Ha ha, that's why we like it.
Experienced wood splitter here. All your points are valid. I had to ruin one perfectly good axe handle before I learned how to swing. However, the sim is still a lot of fun.
FYI Tree Simulator is coded by someone who has never been a tree too.
I might print out this quote and put it on my wall! :-)
"Looks like its coded by someone who has never split firewood. "
It's obviously not an accurate simulation. I'm sure the creator knows it isn't. Probably the best they could come up with in limited time.
I don't know if you know this or not, but this is a game.
It's perfect because the kind of people who will enjoy it shouldn't be allowed near an axe, anyway.
As someone with a wood stove, for my first few chops I rotated the log to orient the checking. Then it dawned on me that the simulation likely wasn't that sophisticated, and I came here to meet up with you guys.
I swear this forum needs to embrace their inner child more some days. My four year old loved this.
Well executed fun.