I'm working on building a Gaussian Splatting PLatformhosted on Cloud GPUs so folks can integrate capture/splat rendering in their own apps.
Currently in beta, working out some pipeline optimizations. Looking for people to test! Feel free to try it out, join the discord, etc. Looking for feedback on the experience, reliability, etc.
The goal is for folks to be able to tune their own pipelines, right now I am working on adding more API params/knobs. Looking to build a good capture guide too, since most folks struggle with capture IMO