Wayland uses UNIX socket for message passing, but then offload most of the work to shared memory when the real work begins (GPU rendering). I just wanted to add some nuances that it's not as black and white as this comment made it seem.
Yeah, that’s correct; I implied it by only talking about sending small messages but it’s worth stating explicitly.
Yeah, that’s correct; I implied it by only talking about sending small messages but it’s worth stating explicitly.