gpu drivers detect games, among other thing by looking at executable names
then driver "optimizes" behavior, sometimes dishonestly (reducing precision), sometimes honestly (working around game engine stupidity)
Couldn't that also cause glitches since optimizations meant for HL2 might not work for, say San Andreas? I understand some optimizations might be universal but I can't help but think about unexpected behavior.
Couldn't that also cause glitches since optimizations meant for HL2 might not work for, say San Andreas? I understand some optimizations might be universal but I can't help but think about unexpected behavior.