It's in fact the opposite: an intentional design choice to make save scumming (edit: and by extension, sharing specific rng seeds) more effective for people who like doing it. They made a similar design choice with how save/restore works, in that it resets the current encounter, which allows players a limited ability to undo/backtrack if they make a mistake.
It's in fact the opposite: an intentional design choice to make save scumming (edit: and by extension, sharing specific rng seeds) more effective for people who like doing it. They made a similar design choice with how save/restore works, in that it resets the current encounter, which allows players a limited ability to undo/backtrack if they make a mistake.