That's assuming the game initialization order is deterministic. Using the hash of the combined state of seed and string avoids that assumption without giving up determinism.
Point being, the current problematic state of the game is trivially fixable in multiple ways that require half a second's thought (once being aware of the problem).
Yeah true. That's even better.
Point being, the current problematic state of the game is trivially fixable in multiple ways that require half a second's thought (once being aware of the problem).