Super cool shader toy! Semi-related, but my favorite demo ever (a tiny 64k Heaven Seven[1]) was fully coded in extremely esoteric assembly and used all kinds of mind-blowing tricks. There's a blog post written about it somewhere by a few Exceed members; real-time raytracing on a CPU in 2000 still blows my mind.
Here's the mini write up about how they achieved real time raytracing on the CPU 25 years ago:
https://web.archive.org/web/20060213141031/http://www.demosc...