From the perspective of someone with some experience in consumer advocacy via the EU is that SKG did not do this the right way, or at least the right way right now. The EU expects radical compromise. The right starting point for SKG was to enter talks with games industry lobby groups to discuss possible solutions. If that fails - you will need to be able to prove that it isn't because you were unable to compromise. Your next step is to find individual game developers and publishers who agree with your proposals and can back them at some (hopefully negotiated) level. Any one-sided proposal is a non-starter.
The EU will view this this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
Completely agree with the first point; it would have been great showing a list of supporters from the game industry. Not that I am an expert in this matter, though.
However:
> The EU will view this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
How could SKG be an attack on gamedevs? What changes in the life of someone in gamedev if the online game their company has them working on provides a self-hostable server or offline functionality once they finally stop working on it?
I guess we could argue that game companies may get less revenue because users will keep playing older games that no longer produce money, and I am not keen on "perpetual games," which could impact the workers of that company... But this is a highly abusive practice. Sure, gambling makes salaries for workers around the world, but that is no excuse to keep perpetuating such an abusive industry.
This is no attack; I am genuinely curious, and I might be wrong on everything :)