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drorcotoday at 8:16 AM2 repliesview on HN

I'm a developer of a mobile indie game and it's not true. Just to get started you need to implement tons of third part SDKs like Meta Ads, AdMob, Google Analytics, etc. These require actual handling of player choices, data sanitation etc. disregarding the loss of revenue with not being able to serve personalized ads, or even ads at all to large segments of players. And I'm talking about strictly optional rewarded ads.

These already harmed a lot of small mobile game companies, while the bigger mobile companies had much better means to deal with these.

I personally paid over $10K for different services just to comply, disregarding the loss of revenue over this compliance.


Replies

acron0today at 8:20 AM

Maybe don't fill your games with ads and release them on restrictive, exploitative platforms?

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archievillaintoday at 10:16 AM

Your videogame is a data-harvester for the purpose of ad-serving, why on Earth would GDPR compliance be easy for you? It sucks that the mobile market is essentially just a glittery front over privacy invasion vectors, but just because it's normalized it doesn't mean it's right. "Serving third party ads" is exactly the kind of thing the GDPR exists to regulate harshly.

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