> they might run out of money to make the changes
They may have never made any money to begin with, as they ran out of money during the development phase of the game because they were trying to comply with the regulation, and never got to release the game. Regulation almost always places a higher proportional burden on the smaller players, while larger players can afford it, which is why sensible regulation has carveouts for smaller players.
> maybe there will a lot of lag, maybe something will break. But it is still better than not being able to play the game at all
How is that better? A multiplayer game with awful lag isn't enjoyable anymore, and a game without joy is just a chore.
> they ran out of money during the development phase of the game because they were trying to comply with the regulation
I don't believe it. This is not the biggest spending point when making a videogame. If a developer uses this as an excuse, there was probably something else wrong with the development.
> How is that better?
Well, being able to play a game is better than not being able to play the game. I've played multiplayer games with high lag, you can get used to this. Especially if you want to play the game. Also, community can fix some stuff on their own, but only if they have something to work with.