I've tried very hard to use Git (with LFS) in both Unity and Unreal and its just been a total disaster of problems for me and the team. Hopefully this can help.
Interested in this as perforce is pretty terrible a lot of the time
It’s like anything you do has to talk to the server
Even something as simple as diffing a file will just hang if there are server issues
This looks really good. I have been using git to store some PDF (tens of GBs) and git is really not well suited for this. No GFS is not a solution.
Ahah, the second and third links on the page are to GitHub
I'm in the market for a better VCS designed for gamedev-specific concerns, but reading the system design doc, it's LLM-generated. Not exactly confidence inspiring.
"Github Repo" "Find Us on GitHub"
????
Why not just use Alienbrain?
Interesting to note that this does not seem like a DVCS in the traditional sense because it depends on coordinating with a central server where all repositories will be hosted. I can't tell if servers can pull/push from eachother.
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What makes lore better or worth considering... when svn and git never failed me...
How long before Epic starts giving away other software and suing git to support lore?
Why is this ranking #1 on HN? Seems quite niche to me.
This is just going to become another way to lock developers into UE. Then they will start charging for licenses, same as Unity did for its versioning feature. It might be open source but that doesn’t stop the commercial use of it being charged for.
We're also working on an open source large asset versioning tool called "oxen" - https://github.com/Oxen-AI/Oxen
Would love any feedback on it or contributions if people are interested :)
Hosted onn GitHub. Heh.