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Lore – Open source version control system designed for scalability

763 pointsby regnerbatoday at 2:30 PM419 commentsview on HN

Comments

ryukopostingtoday at 2:43 PM

Hosted onn GitHub. Heh.

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Suractoday at 4:48 PM

Isnt that what SVN is good for?

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wilgtoday at 6:10 PM

I've tried very hard to use Git (with LFS) in both Unity and Unreal and its just been a total disaster of problems for me and the team. Hopefully this can help.

ex-aws-dudetoday at 3:36 PM

Interested in this as perforce is pretty terrible a lot of the time

It’s like anything you do has to talk to the server

Even something as simple as diffing a file will just hang if there are server issues

adamnemecektoday at 2:48 PM

This looks really good. I have been using git to store some PDF (tens of GBs) and git is really not well suited for this. No GFS is not a solution.

boredatomstoday at 4:43 PM

Would lore be good for a tech company monorepo?

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dankobgdtoday at 2:52 PM

never trust epic

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UltimateEdgetoday at 2:36 PM

Ahah, the second and third links on the page are to GitHub

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applfanboysbgontoday at 4:12 PM

I'm in the market for a better VCS designed for gamedev-specific concerns, but reading the system design doc, it's LLM-generated. Not exactly confidence inspiring.

moralestapiatoday at 2:38 PM

What a waste of a phenomenal domain name.

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nicebytetoday at 6:03 PM

"Github Repo" "Find Us on GitHub"

????

gonomodagasttoday at 3:53 PM

Why not just use Alienbrain?

LoganDarktoday at 2:43 PM

Interesting to note that this does not seem like a DVCS in the traditional sense because it depends on coordinating with a central server where all repositories will be hosted. I can't tell if servers can pull/push from eachother.

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jordandtoday at 4:51 PM

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sehwtoday at 5:56 PM

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wullbytetoday at 2:56 PM

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throwaway613746today at 3:46 PM

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gbraadtoday at 2:38 PM

What makes lore better or worth considering... when svn and git never failed me...

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headwayoldesttoday at 2:35 PM

How long before Epic starts giving away other software and suing git to support lore?

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HellDunkeltoday at 6:57 PM

Why is this ranking #1 on HN? Seems quite niche to me.

dwrobertstoday at 3:20 PM

This is just going to become another way to lock developers into UE. Then they will start charging for licenses, same as Unity did for its versioning feature. It might be open source but that doesn’t stop the commercial use of it being charged for.

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gregschoeningertoday at 5:11 PM

We're also working on an open source large asset versioning tool called "oxen" - https://github.com/Oxen-AI/Oxen

Would love any feedback on it or contributions if people are interested :)