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gbraadtoday at 2:38 PM4 repliesview on HN

What makes lore better or worth considering... when svn and git never failed me...


Replies

wongarsutoday at 2:43 PM

Git does great with text files, but game development contains a lot of binary assets (textures, videos, 3d models) and correspondingly huge repos. git-lfs tries to patch around that, but that makes a complex tool that creatives struggle to understand even more complex. Perforce is a pretty popular solution, and was used by Epic in the past

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bpicolotoday at 2:42 PM

> It’s optimized for projects—including games and entertainment—that combine code with large binary assets, and caters for the needs of developers and artists alike.

pdpitoday at 2:45 PM

When you have a game that weighs in at 100GB, only a tiny fraction of that is built from code. The rest of it is binary assets that most VCSs struggle with. What makes this worth considering is the fact that they designed it to handle binary assets.

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hootztoday at 2:39 PM

Apparently, how it handles binaries when developing games.