Git is certainly not great with binary assets, but calling perforce SOTA ... ouch.
If perforce is the best there is out there for large binary asset management, then there is a blue ocean worth of potential improvement for git.
Perforce is a piece of crap, a relic of the 20th century that must die in a fiery inferno.
I’ve spent more than a decade working in games and unfortunately perforce is the best out there for a variety of reasons. None of them are good.
15 years ago, both Google and Microsoft were on perforce. (The latter through a fork with a different name.)
It can be SOTA and still be garbage if there's nothing better (and there's nothing better, sadly). This is extremely exciting for anyone who's had to manage revision control for game devs.