> expensive to support
"Support" is such an overloaded and vague word in the software industry. What does it mean for a company to "support" an app/os configuration?
1. They deliberately target that app/os configuration, QA tests it, and answer customer support requests about it.
2. They target the configuration, QA tests it, but it's offered without customer support.
3. They target the configuration, but only release an untested build, use at your own risk.
4. They don't target the configuration at all, but the builds they do release happen to work on the configuration, totally unacknowledged by the company.
5. They don't target the configuration, and deliberately sabotage their application such that un-targeted configurations are actively blocked. Only adversarial users who hack the software are able to use it.
Too many companies say: "We can't do 1 because we don't 'support' it, therefore we must do 5!"
Proton is one of the best examples of this phenomenon. Almost all Windows games work on Linux via Proton. Sometimes they even run better than they do on Windows.
About the only time it doesn't work is when the game uses an anticheat system that intentionally blocks Linux. I can even see where the game devs are coming from when it comes to competitive games; cheating ruins the game for other players, and there's no way to prevent certain kinds of cheating without trusting the client to a degree.
I can't see any reasonable and user-respecting place VW could be coming from intentionally blocking access from open systems.