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Loreline – Tools for writing interactive fiction

70 pointsby smartmicyesterday at 8:29 PM9 commentsview on HN

Comments

queeshondayesterday at 11:07 PM

I thought these are tools for managing an Open source version control system designed for scalability?

er4hnyesterday at 11:55 PM

I wonder how it compares to https://github.com/inkle/ink of Sorcery! and 80 days fame?

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riidomtoday at 12:16 AM

What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.

xmprttoday at 12:12 AM

I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.

SpyCoder77yesterday at 11:23 PM

Comments:

10% The post

90% Epic Games' version control system

kgwxdyesterday at 10:21 PM

I know exactly how I'm going to version my .lor files!

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