Set up server-side commit hooks in git to run your checks. Don't allow binaries to be run from user-writable locations.
In an ideal world sure. But we have versioned closed source third party tools that need to be shared with the team. The industry standard in games is to dump that stuff in perforce. I’ve only got so many battles in me.
In an ideal world sure. But we have versioned closed source third party tools that need to be shared with the team. The industry standard in games is to dump that stuff in perforce. I’ve only got so many battles in me.