logoalt Hacker News

alephnerdtoday at 1:05 PM3 repliesview on HN

How much of this is just due to changing tastes? For example, Minecraft, Roblox, or an Xbox live subscription are the new lobbies for younger generations.

Heck, the article mentions Internet cafes but those died out once computer and smartphone penetration reached high double digits.

There are fewer of these third spaces because there is less demand for them than before due to changing preferences, as could be seen with the decline of church members as well as pubs or innovations making them irrelevant like Internet cafes.

Instead of trying to push back against what is now the norm, maybe try to think about how to minimize the negative impacts of what are now common attitudes? But that requires admitting a lot of people on here are absolutely out-of-touch boomers.


Replies

infectotoday at 1:15 PM

I suspect this is the real key. Reminds me of a lot of other discussions similar to this where it boils soon to folks overweighting their own desires and underweighting the average consumer.

I remember growing up going to my local PC repair shop into their back work area. They smoked, played Ultima Online during the day and had other friends that came and hung out. That is how a bygone era, different but similar to the thought of third spaces.

show 1 reply
knollimartoday at 1:36 PM

Even the types of games I believe are shifting to less third spaces. Matchmaking is replacing the MMO beginner town where a lot of the socialization happens.

I'd wager a lot of it is "to protect the kids" (read: remove socialization since platforms don't want to expend the effort to police bsd actors)

show 1 reply
inigyoutoday at 1:33 PM

Playing Minecraft with friends at a lan party in a social room is better than playing it at home.

show 1 reply