What people generally want is time, and then if you have time you obviously need to spend it somewhere. If not work or home, then literally a third space.
>t’s hard to answer and I think partially for better or worse why markets are often a useful tool to o help figure it out
The point of the article is that the markets are blind to this sort of social good.
We have more time than ever. Adults just choose to use it arguing on the Internet instead of building a free 3rd space for teens.
I am not convinced any other entity can do “social good” on average better than some form of a market. The simpler explanation here is that board games are still a niche hobby and not a lot of folks play them to require a third space. And these third spaces generally still exist but they require some organization.
The point of my comment is I don’t agree with the article.
Back to what I said. Kids don’t even play outside anymore and I don’t think it’s because the market took away third spaces and is a much more complicated problem.