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petermcneeleyyesterday at 10:42 PM3 repliesview on HN

https://www.shadertoy.com/view/33GyRV

It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.


Replies

starkrightsyesterday at 10:52 PM

Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.

aulityesterday at 11:32 PM

To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

edit: see https://hal.science/hal-05308455v1

kgyesterday at 11:39 PM

SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.

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