logoalt Hacker News

pred_yesterday at 2:36 PM3 repliesview on HN

I mean the front page is full of LLM smells, so presumably the games are made that way too.

And that's fair; this whole thing could be one-shot with any of the leading models.


Replies

HaxleRoseyesterday at 2:55 PM

I hear ya. Fair criticism. I'm a professional developer myself, but not great at design. I've tried to come up with a different looking site best I could. I went with a newspaper theme like back in the day when you'd get the puzzles in the paper. And then it was my idea to have a sudoku being solved as a graphic on the front page. I would push back that this could be one-shot by any of the leading models including Fable. Each of the 10 puzzle types has to have its own generator and they're different from each other. They have to handle uniqueness, solvability, and difficulty and none of the leading models have nailed even just a single generator on the first shot. Plus, there's monetization, rate limiting, caching, among other things under the hood that models wouldn't typically touch without specific instruction or would, at best, half-ass it. Maybe you have better luck with them, but for my job, I work on a large legacy app as well as various microservices and the LLMs miss things all the time. I have a system I use that does make them perform better, but you still gotta watch em like a hawk.

show 1 reply
giancarlostoroyesterday at 2:49 PM

I one shot games every now and then, just to see how much it can do. For anyone wanting to experiment, I have come to learn that if you make it make browser games the setup is even easier since it can just inject the JS into the HTML and import from a popular CDN, no node, no compilers needed, just a single HTML page with inline JS.

show 1 reply
benrutteryesterday at 2:55 PM

> the front page is full of LLM smells

I'm curious, What kind of details are you thinking of? I'm not sure I really have much of a radar for LLM websites in the way I do for LLM pictures or music.

show 3 replies