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yieldcrvtoday at 6:50 PM2 repliesview on HN

has that still been accurate in the last half decade?

indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously

the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription

people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available


Replies

amlibtoday at 10:58 PM

> indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously

And yet steam's indie library far outpaces what all other consoles indie games combined provide. Also you get access to a vast amount of games distributed independently and other stores that the PC ecosystem has available.

> the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription

I don't think most PC gamers like being told every month what games they have to play in order to maximize their subscription value. They view it as wasting 100$ yearly just to have the ability to play online along other features that are free on PC.

> people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available

That's a legit improvement from the console platforms but since it was only a change made in the previous gen you can only go back a single generation for now. On steam your library might encompass stuff sold three generations ago and if you are willing to take advantage of PC gaming outside steam you can go as far back as the invention of video games itself with emulators.

wetpawstoday at 9:14 PM

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