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groundzeros2015today at 2:44 AM1 replyview on HN

> it handles consensus and clustering for you

Considering how complex and error prone this is, I don’t want it in my stack.


Replies

dvttoday at 4:33 AM

> Considering how complex and error prone this is, I don’t want it in my stack.

Have you ever used Redis before? I've literally never had to manage clustering or had any issues with it, and I've been using Redis for like 15 years (including for games where state had to live in multiple regions and could change on a 30- or 60-tick basis).